On Wed, 29 Oct 2014 03:44:17 GMT, WhatMeWorry wrote:

Right now I've got a GLFW3 and modern openGL3 program and ideally I would like to incorporate Vibe's Timer functionality into it. Is this idea complete nonsense?

I suppose the framework/context of GLFW3 would conflict with vibe's framework?

You need Vibe.d's event loop running for Timer to work. So you can't do this, but I guess such framework would offer similar functionalities, don't they ?