I've been writing a game server using D2 for a little while as a project in my spare time and just recently stumbled across Vibe.d. The awesome thing is that the design you guys have done with fibering and events is almost exactly what I use as well in my current implementation! Definitely "the only" good way to write async code IMHO.

Thus I was thrilled to find Vibe.d and plug it into my implementation, reduce my application code, and get access to some of Vibe's fancier features. While I don't need to serve HTTP at the moment for instance, I do need to make HTTP requests (currently through CURL), and it might be handy in the future to do both.

Porting my code took <1hr since it was already very similar in structure to how vibe works. That said when I went to run it, I discovered that there seems to be a bunch of missing functionality on Win32 at the moment, which I'm using as my primary development platform currently. In the release version requestTcp hit some assert(false)'s and while that now works once I updated to the top of tree, listenTcp (really my only other required feature in the short term) does not.

Thus I wanted to ask about the plans and timeframe for finishing up some of these features in the Win32 implementation. I'm excited to switch to using Vibe.d instead of my current, less feature-ful implementation and thus I'm curious when might be a good time to check back :)

Thanks for all your hard work! It's also great to see the system design validated by a full-fledged project :)