On Tue, 22 Oct 2013 08:53:01 +0200, Sönke Ludwig wrote:

Am 22.10.2013 01:39, schrieb Shammah Chancellor:

You need to send a message to the other thread to pass along. I am
doing something similar:

https://github.com/schancel/gameserver

This is what I would recommend, too (i.e. to use
vibe.core.concurrency.send/recv to send the messages to a dedicated
sender task for each client). This has the advantage that if a single
client has a low quality connection, the other clients will stay unaffected.

Thanks very much for your responses, I see how it needs to be done :)

Nice work on vibed BTW I really like it. I had to pull the latest websocket code out of git to get sending back to the browser to work, it's totally broken in the .17beta but other than that it's been a fun to work with.