On 2013-10-22 18:37:29 +0000, James Pike said:

On Tue, 22 Oct 2013 17:37:41 +0200, Sönke Ludwig wrote:

It's not a thread per task, but a fiber per task (and fibers are

reused). Context switches of fibers are very fast and shouldn't be the

cause of the bad performance. If you can upload a benchmark/testcase

somewhere, I'd like to take a look at what takes so long.

Ah of course I read a lot more the vibed code now and I get it, thanks
for explaining things to me :)

I can't provide the exact code/test benchmark I'm using as this code
isn't open source, but I'll try to distill the performance issue into a
smaller test case so I can send it along.

Thanks. I am hoping to get my game server to support around 10k
connections eventually. Right now it doesn't really do anything though
:) I need to add features before I worry too much about speed.